In the year 1024 of the Kingdom, the legendary Demon Lord, said to resurrect once every 100 years, has awakened.

However, since his body before and after resurrection was different, the Demon Lord began philosophical contemplation about his own identity and fell into anguish.

Now is our chance! Form alliances with other nations and defeat the Demon Lord!

How to Play

  • Use mouse left button.
  • Click Landmarks on the map.
  • Place Battle Cards so that they are larger than the enemy's power.
  • Structure Cards can be placed on conquered land.
  • In other nations, you can buy cards to enhance your Union.

Optional key bindings

  • [L] Switch languages English / Japanese


Published 5 days ago
StatusReleased
PlatformsHTML5
Authornoppikinatta
GenreCard Game

Comments

Log in with itch.io to leave a comment.

(1 edit)

I like these card games, and it had a nice resource aspect of it. First turns were a bit difficult because I didn't know what to do, but later it got quite easy and I manage to beat hell, moving always some specials cards to the lands next to it as reinforcement. 

The limit of cards was weird, because I assume they could go out of screen and I didn't see anything. Maybe adding some explicit limit would have been nice (and the possibility of your units to die or to discard them to properly manage your resources. For sure that would give another strategy touch)

And the whole time I was looking at the right History bar, with "No events yet". I beat the game and nothing really happened at all. Was that a future development or I got unlucky and no remarkable events happened to me? :'(

I would really enjoy some extension of this, it was really fun!

Thanks for playing! I didn't get it working properly until the day of the deadline and noticed the problem with the cards popping off the screen too late. I decided to level up the dupes for the combat cards to keep the number of cards down, but I couldn't come up with a good solution for the structure cards. I will try to improve it in a future update!

I really enjoy these type of incremental/card games, so this was an interesting play. It was not clear to me at first that I needed to place the building cards in my inventory into the slots of locations, but once I figured that out, things went a lot smoother.

Is the card inventory supposed to be limited to one row? I fely like I was missing some scroll function to see the rest of my cards - the only way I found to see them was to place building cards then remove them (at which point they were lost) and I could see my other building cards after them.

It was also unclear to me how buying multiples of the same fighting card contributed to their overall value in a fight.

You had a cool story I enjoyed though there were a few frustations around inventory and tooltips going off the left side of the screen. I think the cards had some interesting interplay with the different monster types. I'm not sure the card portion added anything to the experience - usually games with cards involve a deck or some kind of shuffling/drawing/hand of cards, so maybe that part could be improved.

I have to give you bonus points for localization - having worked in the area of software localization, I know it can be a pain and its really cool that you implemented that in your game.

Thanks for playing! The UI is in great need of improvement! I plan on updating it in the future! I think this game might work more like a board game than a card game. I don't intend to change the rules drastically, but I probably shouldn't have insisted too much that it is a card game.

Thanks for noticing about localization!